Human needs: Difference between revisions

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* '''[https://en.wikipedia.org/wiki/Particle Particle]'''
= Fundamental Objects of Civilization and Material Dependencies =
* '''Structured elementary particles''' : g1[[https://en.wikipedia.org/wiki/Particle Particle], [https://en.wikipedia.org/wiki/Motion Motion], [https://en.wikipedia.org/wiki/Fundamental_interaction Fundamental interaction], [https://en.wikipedia.org/wiki/Science Science]]
* '''[https://en.wikipedia.org/wiki/Cutlery Cutlery]''' : g1
* '''[https://en.wikipedia.org/wiki/Clothes Clothes]''' : g1
* '''[https://en.wikipedia.org/wiki/Shelter Shelter]''' : g1
* '''[https://en.wikipedia.org/wiki/Mattress Mattress]''' : g1
* '''[https://en.wikipedia.org/wiki/Table_(furniture) Table (furniture)]''' : g1
* '''[https://en.wikipedia.org/wiki/Chair Chair]''' : g1
* '''[https://en.wikipedia.org/wiki/Defense Defense]''' : g1
* '''[https://en.wikipedia.org/wiki/Help Help]''' : g1
* '''[https://en.wikipedia.org/wiki/Transducer Information transducer]''' : g1
* '''[https://en.wikipedia.org/wiki/Information_processing Information processing]''' : g1
* '''[https://en.wikipedia.org/wiki/Data_storage Information storer]''' (like disks, like books) : g1
* '''[https://en.wikipedia.org/wiki/Search_engine Information seeker]''' : g1
* '''[https://en.wikipedia.org/wiki/Transmitter Information transmitter]''' : g1
* '''[https://en.wikipedia.org/wiki/Stimulants Stimulants]''' (like structured elementary particles, like love, like entertainment...) : g1
* '''[https://en.wikipedia.org/wiki/Leisure Leisure]''' : g1
* '''[https://en.wikipedia.org/wiki/Training Training]''' : g1
* '''[https://en.wikipedia.org/wiki/Toilet Toilet]''' : g1
* '''[https://en.wikipedia.org/wiki/Cleaner Cleaner]''' : g1
* '''[https://en.wikipedia.org/wiki/Transportation Transportation]''' : g1
<br>
==OPENAI summary==
Human needs are the basic requirements that people have in order to survive and thrive. These needs can be physical, such as food, water, and shelter, or psychological, such as love and companionship.


Physical needs include structured elementary particles, which are the building blocks of matter and are necessary for the functioning of the human body. Other physical needs include cutlery and clothes, which are used for preparing and consuming food and for protecting the body from the elements. Shelter is also a crucial physical need, as it provides a safe and secure place to live.
== Introduction ==
This article presents a structured view of the fundamental objects required for a modern civilization, their material dependencies, and the scientific and technological foundations that make them possible.
It connects everyday needs (shelter, hygiene, transport, tools), information systems (processing, storage, transmission), material constraints (abundant vs rare elements), and indispensable scientific discoveries.


Psychological needs include the need for information and stimulation. Information transducers, such as phones and computers, help people to process, store, and transmit information. Leisure activities, such as entertainment and sports, provide stimulation and enjoyment. Training helps people to learn new skills and improve their abilities.
== 1. Fundamental Objects of Civilization (g1) ==


Other basic human needs include toilets and cleaners for personal hygiene, and transportation for mobility. All of these needs are essential for human survival and well-being.
=== 1.1 Physical and Material Needs ===
* '''[https://en.wikipedia.org/wiki/Shelter Shelter]'''
* '''Structured elementary particles'''
* '''[https://en.wikipedia.org/wiki/Clothes Clothes]'''
* '''[https://en.wikipedia.org/wiki/Toilet Toilet]'''
* '''[https://en.wikipedia.org/wiki/Cleaner Cleaner]'''
* '''[https://en.wikipedia.org/wiki/Transportation Transportation]'''
* '''[https://en.wikipedia.org/wiki/Defense Defense]'''
* '''[https://en.wikipedia.org/wiki/Help Help]'''
* '''[https://en.wikipedia.org/wiki/Cutlery Cutlery]'''
* '''[https://en.wikipedia.org/wiki/Mattress Mattress]'''
* '''[https://en.wikipedia.org/wiki/Table_(furniture) Table (furniture)]'''
* '''[https://en.wikipedia.org/wiki/Chair Chair]'''


ynotopec at gmail.com (mail me)
=== 1.2 Leisure and Formation ===
* '''[https://en.wikipedia.org/wiki/Leisure Leisure]'''
* '''[https://en.wikipedia.org/wiki/Training Training]'''
* '''[https://en.wikipedia.org/wiki/Stimulants Stimulants]'''
 
== 2. Information Chain (functional objects) ==
 
=== 2.1 Information Transformation ===
* '''[https://en.wikipedia.org/wiki/Transducer Information transducer]'''
* '''[https://en.wikipedia.org/wiki/Information_processing Information processing]'''
 
=== 2.2 Storage, Search, and Transmission ===
* '''[https://en.wikipedia.org/wiki/Data_storage Data storage]'''
* '''[https://en.wikipedia.org/wiki/Search_engine Information seeker]'''
* '''[https://en.wikipedia.org/wiki/Transmitter Information transmitter]'''
 
== 3. Material Dependencies: AU vs RS ==
 
=== 3.1 Legend ===
* '''AU''' = Abundant / Universal elements
  (CHON + Si, Al, Fe, Ca, Mg, Na, K + S, P, Cl + Cu, Zn)
* '''RS''' = Rare / Strategic elements
  (Cr, Ni, Ti, Mn, B, F, Li + Nd/Pr/Dy, Co, W, Ag, Au, Ga, As…)
* Score: 0–5 (5 = critical, 0 = negligible)
 
=== 3.2 Dependency Table by Object (g1) ===
{| class="wikitable sortable"
! Item (g1)
! AU (elements + score)
! RS (elements + score)
! Notes
|-
| Shelter
| Si,O,Al,Ca,Fe,Mg,C,H (5)
| Cr,Ni,Ti,B (3)
| Concrete, glass, ceramics, steel; alloys if available
|-
| Structured elementary particles
| C,H,O,N,Si,Fe,Al (5)
| Ti,Cr,Ni,B (2)
| Robust material structures without high technology
|-
| Clothes
| C,H,O,N,S (5)
| F,Ti (2)
| Fibers and treatments; F for membranes
|-
| Toilet
| Si,O,Al,Ca,Fe,C,H (5)
| Cr,Ni,Cu (3)
| Ceramics and plumbing; stainless steel preferred
|-
| Cleaner
| H,O,Na,Cl,C,S (5)
| F,P (2)
| Bases, salts, solvents; P for advanced detergents
|-
| Transportation
| Fe,Al,Si,C,O,Cu (5)
| Ni,Cr,Ti,Mn,Li (4)
| Alloys, wiring; Li for electric systems
|-
| Defense
| Fe,C,Al,Si (4)
| Ti,Cr,Ni,W (4)
| W for high density
|-
| Help
| Fe,C,H,O,N,Ca,Na,Cl (5)
| Cu,Zn,Ag (2)
| Hygiene and basic tools
|-
| Information transducer
| Si,O,Al,Fe,C,Cu (4)
| B,Ga (4)
| Sensors and actuators need dopants
|-
| Information processing
| Si,O,Al,C,Cu (4)
| B,P,As,Ga (5)
| Computing depends on doping and fine processes
|-
| Data storage
| C,H,O (paper), Fe (magnetic), Si,O (glass) (4)
| Co,Ni,Nd (4)
| High-end storage requires Co/Ni and magnets
|-
| Information seeker
| Si,Al,Cu,C (4)
| Li,Ni,Co,Nd (4)
| Compute, energy, interconnects
|-
| Information transmitter
| Cu,Al,Si,O (5)
| Ag,Au (2)
| Copper/aluminum + fiber sufficient
|-
| Stimulants
| C,H,O,N,S,P (5)
| — (0)
| Organic chemistry and nutrition
|-
| Leisure
| C,H,O,N,Si,Fe,Al (4)
| Cu,Li,Nd (2)
| Electronics optional
|-
| Training
| C,H,O,N,Si (4)
| Cu,Li (2)
| Media and tools
|-
| Cutlery
| Fe,C (5)
| Cr,Ni (4)
| Stainless steel upgrade
|-
| Mattress
| C,H,O,N (5)
| Si (1)
| Foams, latex, fibers
|-
| Table (furniture)
| C,H,O or Fe/Al or Si,O (glass) (5)
| Cr,Ni,Ti (1)
| Easily built with abundant elements
|-
| Chair
| C,H,O or Fe/Al (5)
| Ti,Cr (1)
| Abundant elements sufficient
|}
 
== 4. Rare / Strategic Elements (RS) and Sourcing ==
 
=== 4.1 Main RS Elements and Producing Countries ===
{| class="wikitable sortable"
! RS element
! Main use
! Main sourcing countries
|-
| Cr (Chromium)
| Stainless steel, corrosion resistance
| South Africa; Kazakhstan; India; Turkey
|-
| Ni (Nickel)
| Stainless steel, batteries
| Indonesia; Philippines; Russia; Canada; Australia; New Caledonia; Brazil
|-
| Ti (Titanium)
| Light and strong alloys
| China; Mozambique; South Africa; Australia; Canada; India
|-
| Mn (Manganese)
| Steelmaking, batteries
| South Africa; Gabon; Australia; China; India
|-
| B (Boron)
| Glass and steel modifier
| Turkey; USA; Argentina; Chile; Russia; China
|-
| F (Fluorspar)
| Fluorochemicals, batteries
| China; Mexico; Mongolia; South Africa; Vietnam
|-
| Li (Lithium)
| Batteries, energy storage
| Australia; Chile; Argentina; China; Zimbabwe; Canada; Brazil
|-
| Co (Cobalt)
| Batteries, alloys
| DR Congo; Indonesia; Russia; Australia; Philippines; Cuba
|-
| W (Tungsten)
| Hardness, density
| China; Vietnam; Russia; Rwanda; Spain; Austria; Bolivia; Portugal
|-
| Ga (Gallium)
| RF and power electronics
| China; Japan; South Korea; Russia
|-
| Nd/Pr/Dy
| Permanent magnets
| China; Australia; USA; Myanmar
|}
 
== 5. Minimal RS Subsets by Civilization Type ==
* '''Durable everyday civilization''' : Cr, Ni, Ti, Mn, B
* '''Electronics-heavy civilization''' : Ga, Nd/Pr/Dy, Li, Co, Cu
* '''Extreme density and hardness''' : W
 
== 6. Examples of Global Information Infrastructure ==
 
=== 6.1 Most Visited Websites (functional classification) ===
{| class="wikitable"
! Website !! Type
|-
| [https://www.google.com Google] || Search engine
|-
| [https://www.youtube.com YouTube] || Video sharing
|-
| [https://www.facebook.com Facebook] || Social media
|-
| [https://www.chatgpt.com ChatGPT] || Chatbot
|-
| [https://www.whatsapp.com WhatsApp] || Instant messaging
|-
| [https://www.wikipedia.org Wikipedia] || Encyclopedia
|-
| [https://www.yahoo.co.jp Yahoo! Japan] || News
|-
| [https://www.amazon.com Amazon] || Marketplace
|-
| [https://bet.br BET.br] || Gambling
|-
| [https://www.office.com Microsoft 365] || Software
|-
| [https://www.netflix.com Netflix] || Streaming
|-
| [https://www.pornhub.com Pornhub] || Adult content
|-
| [https://www.live.com Live] || Email
|-
| [https://www.twitch.tv Twitch] || Livestreaming
|-
| [https://www.samsung.com Samsung] || Consumer electronics
|-
| [https://www.weather.com Weather] || Weather
|-
| [https://www.fandom.com Fandom] || Wiki hosting
|-
| [https://www.stripchat.com Stripchat] || Adult camming
|-
| [https://www.zoom.com Zoom] || Videoconferencing
|-
| [https://www.nytimes.com New York Times] || News media
|-
| [https://www.espn.com ESPN] || Sports
|-
| [https://www.roblox.com Roblox] || Gaming platform
|}
 
== 7. Open Source Trend (examples) ==
* [https://github.com/Stability-AI/StableCascade StableCascade] — image generation model
 
== 8. Scientific Discoveries Still Indispensable Today (Post-1700) ==
 
=== 18th century ===
* 1712–1781 — Steam engine
* 1796 — Vaccination
* Late 18th century — Modern chemistry
 
=== 19th century ===
* 1800 — Electric battery
* 1824–1870 — Thermodynamics
* 1831–1860 — Electromagnetism
* 1846–1847 — Modern anesthesia
* 1850–1880 — Germ theory and asepsis
* 1865 — Genetics
* 1869 — Periodic table
* 1895 — X-rays
* 1897 — Electron
 
=== 20th century ===
* 1900–1930 — Quantum mechanics
* 1905–1915 — Relativity
* 1909–1913 — Haber–Bosch process
* 1928 — Antibiotics
* 1947 — Transistor
* 1948 — Information theory
* 1953 — DNA structure
* 1958–1959 — Integrated circuit
* 1960 — Laser
* 1960s–1980s — Internet
* 1970s — Modern cryptography
* 1983 — PCR
 
=== 21st century ===
* 2012 — CRISPR
* 2010s — Deep learning
 
== 9. Notes and Limits ==
* Refining is often more critical than extraction
* Some RS elements can be substituted at performance cost
* Recycling partially reduces RS dependency but does not eliminate it

Latest revision as of 17:19, 31 January 2026

Fundamental Objects of Civilization and Material Dependencies

Introduction

This article presents a structured view of the fundamental objects required for a modern civilization, their material dependencies, and the scientific and technological foundations that make them possible. It connects everyday needs (shelter, hygiene, transport, tools), information systems (processing, storage, transmission), material constraints (abundant vs rare elements), and indispensable scientific discoveries.

1. Fundamental Objects of Civilization (g1)

1.1 Physical and Material Needs

1.2 Leisure and Formation

2. Information Chain (functional objects)

2.1 Information Transformation

2.2 Storage, Search, and Transmission

3. Material Dependencies: AU vs RS

3.1 Legend

  • AU = Abundant / Universal elements
 (CHON + Si, Al, Fe, Ca, Mg, Na, K + S, P, Cl + Cu, Zn)
  • RS = Rare / Strategic elements
 (Cr, Ni, Ti, Mn, B, F, Li + Nd/Pr/Dy, Co, W, Ag, Au, Ga, As…)
  • Score: 0–5 (5 = critical, 0 = negligible)

3.2 Dependency Table by Object (g1)

Item (g1) AU (elements + score) RS (elements + score) Notes
Shelter Si,O,Al,Ca,Fe,Mg,C,H (5) Cr,Ni,Ti,B (3) Concrete, glass, ceramics, steel; alloys if available
Structured elementary particles C,H,O,N,Si,Fe,Al (5) Ti,Cr,Ni,B (2) Robust material structures without high technology
Clothes C,H,O,N,S (5) F,Ti (2) Fibers and treatments; F for membranes
Toilet Si,O,Al,Ca,Fe,C,H (5) Cr,Ni,Cu (3) Ceramics and plumbing; stainless steel preferred
Cleaner H,O,Na,Cl,C,S (5) F,P (2) Bases, salts, solvents; P for advanced detergents
Transportation Fe,Al,Si,C,O,Cu (5) Ni,Cr,Ti,Mn,Li (4) Alloys, wiring; Li for electric systems
Defense Fe,C,Al,Si (4) Ti,Cr,Ni,W (4) W for high density
Help Fe,C,H,O,N,Ca,Na,Cl (5) Cu,Zn,Ag (2) Hygiene and basic tools
Information transducer Si,O,Al,Fe,C,Cu (4) B,Ga (4) Sensors and actuators need dopants
Information processing Si,O,Al,C,Cu (4) B,P,As,Ga (5) Computing depends on doping and fine processes
Data storage C,H,O (paper), Fe (magnetic), Si,O (glass) (4) Co,Ni,Nd (4) High-end storage requires Co/Ni and magnets
Information seeker Si,Al,Cu,C (4) Li,Ni,Co,Nd (4) Compute, energy, interconnects
Information transmitter Cu,Al,Si,O (5) Ag,Au (2) Copper/aluminum + fiber sufficient
Stimulants C,H,O,N,S,P (5) — (0) Organic chemistry and nutrition
Leisure C,H,O,N,Si,Fe,Al (4) Cu,Li,Nd (2) Electronics optional
Training C,H,O,N,Si (4) Cu,Li (2) Media and tools
Cutlery Fe,C (5) Cr,Ni (4) Stainless steel upgrade
Mattress C,H,O,N (5) Si (1) Foams, latex, fibers
Table (furniture) C,H,O or Fe/Al or Si,O (glass) (5) Cr,Ni,Ti (1) Easily built with abundant elements
Chair C,H,O or Fe/Al (5) Ti,Cr (1) Abundant elements sufficient

4. Rare / Strategic Elements (RS) and Sourcing

4.1 Main RS Elements and Producing Countries

RS element Main use Main sourcing countries
Cr (Chromium) Stainless steel, corrosion resistance South Africa; Kazakhstan; India; Turkey
Ni (Nickel) Stainless steel, batteries Indonesia; Philippines; Russia; Canada; Australia; New Caledonia; Brazil
Ti (Titanium) Light and strong alloys China; Mozambique; South Africa; Australia; Canada; India
Mn (Manganese) Steelmaking, batteries South Africa; Gabon; Australia; China; India
B (Boron) Glass and steel modifier Turkey; USA; Argentina; Chile; Russia; China
F (Fluorspar) Fluorochemicals, batteries China; Mexico; Mongolia; South Africa; Vietnam
Li (Lithium) Batteries, energy storage Australia; Chile; Argentina; China; Zimbabwe; Canada; Brazil
Co (Cobalt) Batteries, alloys DR Congo; Indonesia; Russia; Australia; Philippines; Cuba
W (Tungsten) Hardness, density China; Vietnam; Russia; Rwanda; Spain; Austria; Bolivia; Portugal
Ga (Gallium) RF and power electronics China; Japan; South Korea; Russia
Nd/Pr/Dy Permanent magnets China; Australia; USA; Myanmar

5. Minimal RS Subsets by Civilization Type

  • Durable everyday civilization : Cr, Ni, Ti, Mn, B
  • Electronics-heavy civilization : Ga, Nd/Pr/Dy, Li, Co, Cu
  • Extreme density and hardness : W

6. Examples of Global Information Infrastructure

6.1 Most Visited Websites (functional classification)

Website Type
Google Search engine
YouTube Video sharing
Facebook Social media
ChatGPT Chatbot
WhatsApp Instant messaging
Wikipedia Encyclopedia
Yahoo! Japan News
Amazon Marketplace
BET.br Gambling
Microsoft 365 Software
Netflix Streaming
Pornhub Adult content
Live Email
Twitch Livestreaming
Samsung Consumer electronics
Weather Weather
Fandom Wiki hosting
Stripchat Adult camming
Zoom Videoconferencing
New York Times News media
ESPN Sports
Roblox Gaming platform

7. Open Source Trend (examples)

8. Scientific Discoveries Still Indispensable Today (Post-1700)

18th century

  • 1712–1781 — Steam engine
  • 1796 — Vaccination
  • Late 18th century — Modern chemistry

19th century

  • 1800 — Electric battery
  • 1824–1870 — Thermodynamics
  • 1831–1860 — Electromagnetism
  • 1846–1847 — Modern anesthesia
  • 1850–1880 — Germ theory and asepsis
  • 1865 — Genetics
  • 1869 — Periodic table
  • 1895 — X-rays
  • 1897 — Electron

20th century

  • 1900–1930 — Quantum mechanics
  • 1905–1915 — Relativity
  • 1909–1913 — Haber–Bosch process
  • 1928 — Antibiotics
  • 1947 — Transistor
  • 1948 — Information theory
  • 1953 — DNA structure
  • 1958–1959 — Integrated circuit
  • 1960 — Laser
  • 1960s–1980s — Internet
  • 1970s — Modern cryptography
  • 1983 — PCR

21st century

  • 2012 — CRISPR
  • 2010s — Deep learning

9. Notes and Limits

  • Refining is often more critical than extraction
  • Some RS elements can be substituted at performance cost
  • Recycling partially reduces RS dependency but does not eliminate it